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Variants
Actively manage Variants in your project using the Unreal Editor's Variant Manager UI. First, make sure you have the Variant Manager plugin turned on to enable this UI. After you have activated the Variant Manager plugin and you'll see the Variant Management panel. It is divided into four columns. The left-hand column houses the list of actors. To bind an Actor to a Variant, simply drag the Actor to the Variant in the left column. To unbind an Actor click it with a right-click in the list and select Unbind from the context menu.
The Values panel is located in the right-hand column. Click on a property to view its saved value. The right-hand side button lets you to save the current value. If you alter the value, the Variant will update the captured value and record the new value for the property. The Level Viewport value won't be affected however, the project will be saved. When the Variant is activated, the Variant will have the ability to call the functions available to the bound Actor.
The Variant Manager can capture properties that Blueprints expose, unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also bind the properties of your actors to Variants. If the Variant is active the property's captured value will be the same as the value of the Variant. If the Variant is off, the property's values that are captured won't be updated.
You'll also see the constraints for the Variant that you are currently working on in the Values panel. If your Variant is set to 150% BOM, for example, you will see that the car's model has been set to 150%. This information can be used in your user interfaces. You can also switch between different trim options for the Variant.
Variants, like other components in Unreal can be edited and added to your project. Once you've created the Variant and linked it to an Actor it is possible to make use of the Variant Manager to activate the Variant as well as modify the properties of the Actor. If you're designing an interface using thumbnail images to showcase the various Variants you're working with.